![]() So, what’s the problem with RPG Maker? I honestly don’t know.Ĭertainly some people put the minimal effort into making their games. It has all the conventions of a default RPG Maker game, and its battle system is just barebones borrowed straight out of RMK2003. Shumaker’s game was ultimately created with Game Maker, but it might as well have been an RPG Maker game. Use a real engine, pleb.” And there is the problem with the assumption that RPG Maker games aren’t real games – it has to do with the engine not being considered a “real” engine. ![]() In this survey asking if people would pay for a game made in RPG Maker, 32% of those surveyed voted “No. If one looks at a recent Escapist poll, it seems like these anti-RPG maker attitudes are rather widespread. We did the same thing: our game is clearly not serious, but we’re taking it very seriously.” It was a bizarre juxtaposition that we thought was really funny. They had this self-important attitude, but at the same time they were made completely out of graphics stolen from famous SNES games like Chrono Trigger. ![]() At the time there were a lot of games made with RPG Maker that took themselves very seriously. “A big part of Barkley was gently making fun of the RPG Maker community. In an interview with PCgamer, he stated that: ![]() This is specially apparent when one looks at comments from Eric Shumager, creator of Barkley: Shut Up and Jam Gaiden, who stated that “RPG Maker doesn’t allow for mechanically good games”. The assumption behind this type of commentary is that a game in RPG Maker isn’t a real game. The latest cases were Anodyne, Cthulcu Saves the World, and To The Moon. Whenever a new indie retro RPG comes out, a few reviewers ask if “this was made with RPG Maker“. ![]()
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